What to do with probably errouness WUs (5.01)?
Message boards : Number crunching : What to do with probably errouness WUs (5.01)?
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I'm no puter wizz, I won't fiddle in some 36x4 entries somewhere in a cryptic xml, so what's the solution for my 36 WUs still in cache?
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ID: 176 | Rating: 0 | rate: / | ||
The best way is waiting for a fix, on the other site you can edit your client_state.xml and looking after <max_nbytes>1000000.000000</max_nbytes>
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ID: 177 | Rating: 0 | rate: / | ||
The best way is waiting for a fix, on the other site you can edit your client_state.xml and looking after <max_nbytes>1000000.000000</max_nbytes> There are hundreds of this lines in the xml, I won't do anything about that manually. |
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ID: 178 | Rating: 0 | rate: / | ||
The best way is waiting for a fix, on the other site you can edit your client_state.xml and looking after <max_nbytes>1000000.000000</max_nbytes> Strange! "max_nbytes" is 0 for all WUs except docking@home's and they upload fine. Only docking WUs have a "max_nbytes" of 1000000.000000. I guess a value of 0 means "no upload limit". True? Who sets this value? The project? If yes, wouldn't it be a good advise to set it to 0? After all we're testing here. Broken WUs or excessive up/downloads are part of the game... BTW: My WUs run fine so far. But estimated time is waaaaaaay wrong. Currently I'm at approx 19min/15%, estimated total time is approx 9 minutes (Mac Mini Core Duo 1.66GHz, 2 GB RAM, OSX Tiger, latest patch level) Will change the value though :D [EDIT] Didn't look closely enough, SIMAP sets a limit of 100,000,000 Bytes [/EDIT] |
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ID: 183 | Rating: 0 | rate: / | ||
yes, the project sets this value. Normally our files are only a couple of kilobytes, but now with the bug we experience one of them goes way over a megabyte. I've set the value to 100MB to make sure there are no upload errors because of size anymore. Glad we had it set to 1MB, because we would've never found the bug without it :-)
The best way is waiting for a fix, on the other site you can edit your client_state.xml and looking after <max_nbytes>1000000.000000</max_nbytes> |
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ID: 184 | Rating: 0 | rate: / | ||
The best way is waiting for a fix, on the other site you can edit your client_state.xml and looking after <max_nbytes>1000000.000000</max_nbytes> Stop boinc, open the client_state.xml with your favourite text editor and replace "<max_nbytes>1000000.000000</max_nbytes>" with "<max_nbytes>3000000.000000</max_nbytes>". That's it :D |
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ID: 185 | Rating: 0 | rate: / | ||
The best way is waiting for a fix, on the other site you can edit your client_state.xml and looking after <max_nbytes>1000000.000000</max_nbytes> http://docking.utep.edu/result.php?resultid=2460 Seems to be good but got this message from server: 14/09/2006 20:29:12|Docking@Home|Error on file upload: invalid signature 14/09/2006 20:29:12|Docking@Home|Giving up on upload of 1tng_mod0001_821_404625_1_0: server rejected file 14/09/2006 20:29:12|Docking@Home|Giving up on upload of 1tng_mod0001_821_404625_1_1: server rejected file 14/09/2006 20:29:15|Docking@Home|Giving up on upload of 1tng_mod0001_821_404625_1_3: server rejected file |
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ID: 186 | Rating: 0 | rate: / | ||
Rebirther, Honza (I think) and I got these errors also, but the results actually returned OK and claimed credit. Though it doesn't much matter if we need to reset the project tonight anyway :) |
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ID: 197 | Rating: 0 | rate: / | ||
Guys and/or girls,
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ID: 198 | Rating: 0 | rate: / | ||
All existing workunits have been cancelled and about 500 new workunits have been created. These take about 1.5 hours on a P4 3.2 GHz and 2.5 hours on a Celeron 2 GHz. Please reset your project or detach and re-attach to start crunching the new wu's. Thanks for all the help!
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ID: 200 | Rating: 0 | rate: / | ||
All existing workunits have been cancelled and about 500 new workunits have been created. These take about 1.5 hours on a P4 3.2 GHz and 2.5 hours on a Celeron 2 GHz. Please reset your project or detach and re-attach to start crunching the new wu's. Thanks for all the help! OK, I did so, but only to get some 5.01 again. Was it supposed to be that way? Wasn't there some talk about 5.02? Or was that just for Windoze? At least they know, that they are longer than 12min ;) ____________ Gruesse vom Saenger For questions about Boinc look in the BOINC-Wiki |
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ID: 220 | Rating: 0 | rate: / | ||
Message boards : Number crunching : What to do with probably errouness WUs (5.01)?
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