Posts by [B^S] BOINC-SG
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Message boards : Number crunching : Cobblestones ( Message 5239 )Posted 2942 days ago by [B^S] BOINC-SG Thanx for the info! |
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Message boards : Number crunching : Cobblestones ( Message 5236 )Posted 2942 days ago by [B^S] BOINC-SG Anybody saw fixed credits yet? Cheers! |
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Message boards : Number crunching : Top Team List ( Message 5233 )Posted 2943 days ago by [B^S] BOINC-SG I have no idea what the real problem is: - no harm done, afaics - contrary to the mess @ AQUA - fixed credits will be implemented here So, go play somewhere else! |
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Message boards : Number crunching : Cobblestones ( Message 5189 )Posted 2945 days ago by [B^S] BOINC-SG Pretest a new batch of WUs. Set a fixed amount of credits for it. Even if there are a few WUs, that might finish earlier (or last longer?): All in all, it will be just as fair as possible. Cosmology also had fixed credits (was it 50 per WU?) with varying wu length, but every user has the chance to get a shorter wu for the same amount of credits - instead of a few cheaters taking advantage of this crappy benchmark based credit system... Best regards! |
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Message boards : Number crunching : Top Team List ( Message 5184 )Posted 2945 days ago by [B^S] BOINC-SG Since last week, we perform a checking at the server level. In particular, we check the expected credits against our benchmarks (yes, we run several tests before to distribute a new job). If the amount of expected credits does not meet our numbers, we define that job invalid and we assign 0 credits. Well, then why is this client still getting credits? http://docking.cis.udel.edu/community/show_host_detail.php?hostid=36565
Good thing is, many of the other obviously cheating clients got normal benchmark values now. What a miracle. Lousy screensaver deserves huge Kudos! But: Cheatin is still possible. Get those fixed credits, gd... |
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Message boards : Number crunching : Cobblestones ( Message 5122 )Posted 2950 days ago by [B^S] BOINC-SG . ME TOO! *LMAO* You guys must be really bored to invest your precious time in programming a lousy screensaver! |
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Message boards : Number crunching : Docking doesnt skip image verification!? ( Message 5110 )Posted 2956 days ago by [B^S] BOINC-SG Dear prject staff! The problem isnt solved yet! Regards! |
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Message boards : Number crunching : Docking doesnt skip image verification!? ( Message 4460 )Posted 3232 days ago by [B^S] BOINC-SG Just an update: I managed to get it working, but the problem isnt solved. On my desktop computer I dont need the GRPS-UMTS internet anymore, since I'm on DSL since Oct. 1st So I could connect my Notebook via WLAN to my DSL and downloaded all necessary files for the app to run. As long as you dont change/update the images, it'll work @ work, where I need to use the GPRS/UMTS connection. Cheers! |
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Message boards : Number crunching : Docking doesnt skip image verification!? ( Message 4447 )Posted 3235 days ago by [B^S] BOINC-SG
Yes, I have done this, otherwise it wouldnt work with other projects too. You need to somehow tell Docking not to check checksum of image files, it doesnt matter anyway, its just pictures. ;) GPRS/UMTS connections compress pictures server side to decrease bandwidth. You can still watch those pictures, but in less quality. You could also change file extension for images, so they wont be recognized as pictures. Anyway, there must be a setting in the BOINC software. Thanx for your help! Cheers! |
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Message boards : Number crunching : Docking doesnt skip image verification!? ( Message 4439 )Posted 3236 days ago by [B^S] BOINC-SG Hi Trilce, on the client it does work with other projects like Spinhenge for example. I'm just checking it on my notebook now, will see if it works - takes some time with GPRS... If I could switch Image compression off for my GPRS/UMTS Modem, I'd do it, but it doesnt work, unfortunately. EDIT: Doesnt work on my notebook either. Same error! :( Hi [B^S] BOINC-SG, |
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